The primary feature of
gamification is the application of game design elements in non-game contexts.
In this way, an instruction that might be tedious and not very motivating,
under traditional didactic methods, becomes appealing and inspiring. Games are
instructional by nature, so this is a way of learning by doing. On the one
hand, games develop essential competencies, such as observation,
decision-making, speed, empathy, and intuition; on the other hand, they provide
a controlled learning environment in terms of not only content but also moral
values, frustration tolerance, internalization of rules, and strategies for
success.
Globalization and the attendant concerns about poverty and inequality have become a focus of discussion in a way that few other topics, except for international terrorism or global warming, have. Most people have a strong opinion on globalization, and all of them express an interest in the well-being of the world's poor. The financial press and influential international officials confidently assert that global free markets expand the horizons for the poor, whereas activist-protesters hold the opposite belief with equal intensity. Yet the strength of people's conviction is often in inverse proportion to the amount of robust factual evidence they have.As is common in contentious public debates, different people mean different things by the same word. Some interpret "globalization" to mean the global reach of communications technology and capital movements, some think of the outsourcing by domestic companies in rich countries, and others see globalization as a byword for...
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