The primary feature of
gamification is the application of game design elements in non-game contexts.
In this way, an instruction that might be tedious and not very motivating,
under traditional didactic methods, becomes appealing and inspiring. Games are
instructional by nature, so this is a way of learning by doing. On the one
hand, games develop essential competencies, such as observation,
decision-making, speed, empathy, and intuition; on the other hand, they provide
a controlled learning environment in terms of not only content but also moral
values, frustration tolerance, internalization of rules, and strategies for
success.
The term learning disability refers to many different types of learning issues that can vary widely in levels of severity. Students with a learning disability have at least average intelligence. They have areas of high functioning and areas of difficulties. Their learning disabilities are not caused by problem, such as vision or hearing impairments, or by primary emotional disturbance, and their challenges are not the result of poor schooling. Students with learning disabilities take in information, such as sights or sounds, but may have difficulty understanding or attaching meaning to it. They find it hard to organize information so that it is readily accessible. Retrieving the information from either short or long term memory is difficult. In addition, expressing the information, either verbally through speech or writing, or nonverbally may be a problem. Students with learning disabilities often exhibit wide discrepancies between different skills areas, in other words, they may be g...
Comments